AI Insights · Timothy · April 2024
Top 5 3D Cartoon Games on Android in Tunisia for Q1 2024
In Q1 2024, the top 5 3D Cartoon Games on Android in Tunisia showcased diverse performance trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
In the first quarter of 2024, the top 5 3D Cartoon Games on the Android platform in Tunisia exhibited varied performance metrics, with data provided by Sensor Tower. Below, we explore the trends in weekly downloads, revenue, and active users for each of these popular games.
Dice Dreams™️ from SuperPlay saw a substantial rise in weekly revenue, peaking at around $274 in the week of February 5. The game's weekly downloads reached their highest at 25.7K at the end of January but declined to 7.2K by the last week of March. Active users showed a similar trend, increasing to 85.9K in late February before decreasing to 57.3K by the end of the quarter.
MONOPOLY GO! by Scopely experienced a peak in weekly revenue at $255 in mid-February. Weekly downloads fluctuated, starting at 3.2K in early January and ending at 1.8K in late March. The game’s active users peaked at 8.3K in the second week of January and gradually declined to 5.9K by quarter's end.
Whiteout Survival, published by Century Games PTE. LTD., displayed a notable increase in weekly revenue, peaking at $478 in mid-February. Weekly downloads saw significant growth, reaching 520 in mid-March. Active users also showed an upward trend, peaking at 3.1K in mid-March before settling at 2.2K by the end of the quarter.
Lords Mobile: Last Rise of Qin from IGG.COM had its highest weekly revenue of $125 in mid-February. The game’s downloads reached a peak of 7.1K at the end of January and showed a downward trend towards the end of the quarter. Active users peaked at 17.9K in late February but decreased to 13.5K by the last week of March.
Gardenscapes by Playrix saw its weekly revenue peak at $118 in mid-January, with a sharp decline to $2 by the end of March. The game’s weekly downloads hit their highest at 3.8K in mid-February. Active users reached a peak of 19.6K in late January but dropped to 10.7K by the end of the quarter.
For more detailed insights and trends on these games, visit Sensor Tower.